Kamil Kuklo, ebooki

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4
Blender. Kompendium
Edycja tekstu ....................................................................................................................................78
Okno Font .................................................................................................................................78
Okno Char .................................................................................................................................80
Rozdział 4. Object Mode .................................................................................137
Podstawowe operacje .................................................................................................................... 137
Tworzenie rodzin i więzi .............................................................................................................. 141
Strefa Outliner ............................................................................................................................... 143
Rozdział 5. Metody edycji ...............................................................................147
Wprowadzenie ............................................................................................................................... 147
Edycja proporcjonalna ................................................................................................................. 147
Edycja wzorowana ......................................................................................................................... 149
Edycja metodą Skinning .............................................................................................................. 152
Edycja symetryczna ....................................................................................................................... 153
Edycja za pomocą krzywych ........................................................................................................ 155
Edycja za pomocą funkcji Warp ..................................................................................................161
Rozdział 6. Modyfikatory .............................................................................. 225
Podstawowe informacje ................................................................................................................225
Modyfikator Array ........................................................................................................................227
Modyfikator Lattice ......................................................................................................................228
Modyfikator Curve ....................................................................................................................... 231
Modyfikator Subsurf .................................................................................................................... 231
Wygładzanie alternatywne ..................................................................................................... 233
Podsumowanie ........................................................................................................................234
Modyfikator Decimator ............................................................................................................... 235
Modyfikator Build ........................................................................................................................ 236
Modyfikator Wave ........................................................................................................................237
Modyfikator Mirror .....................................................................................................................239
Modyfikator Boolean ...................................................................................................................239
Modyfikator Armature ................................................................................................................ 241
Modyfikator Hook ....................................................................................................................... 241
Modyfikator Softbody ..................................................................................................................243
Rozdział 7. Materiały ................................................................................... 273
Wprowadzenie ...............................................................................................................................273
Jeden obiekt — wiele materiałów ................................................................................................276
Okno Preview .................................................................................................................................278
Okno Links and Pipeline .............................................................................................................278
Okno Material ............................................................................................................................... 281
Okno Ramps ..................................................................................................................................285
Okno Shaders ................................................................................................................................290
Diffuse Shader ...............................................................................................................................294
Specular Shader .......................................................................................................................296
Spis treści
5
Podsumowanie ........................................................................................................................297
Okno Mirror Transp — Raytracing ...........................................................................................298
Opcje Ray Mirror ....................................................................................................................299
Opcje Ray Transp .................................................................................................................... 301
Halo ................................................................................................................................................. 306
Uwagi końcowe ...............................................................................................................................311
Rozdział 8. Tekstury .....................................................................................317
Wprowadzenie ............................................................................................................................... 317
Okno Texture ................................................................................................................................. 317
Edycja tekstur ................................................................................................................................. 319
Tekstura a kolor ....................................................................................................................... 323
Rodzaje tekstur ..............................................................................................................................327
Distorted Noise .......................................................................................................................327
Voronoi ....................................................................................................................................328
Musgrave ..................................................................................................................................329
Noise ......................................................................................................................................... 330
Blend ......................................................................................................................................... 331
Magic ........................................................................................................................................ 331
Wood ........................................................................................................................................ 331
Stucci ......................................................................................................................................... 332
Marble ....................................................................................................................................... 333
Clouds ....................................................................................................................................... 333
Image ......................................................................................................................................... 334
Env Map ................................................................................................................................... 338
Plugin ........................................................................................................................................ 341
Okno Map Input ........................................................................................................................... 341
Materiał a tekstura .................................................................................................................. 341
Okno Map To ................................................................................................................................349
Tekstura a materiał .................................................................................................................. 350
Menu Texture Blending Mode .............................................................................................. 356
Informacje dodatkowe .................................................................................................................. 359
Bump Maps .............................................................................................................................. 360
Normal Maps .......................................................................................................................... 360
Rozdział 9. Mapowanie UV ............................................................................ 385
Podstawowe informacje ................................................................................................................ 385
Unwrapping ...................................................................................................................................388
Okno UV Calculation ............................................................................................................392
Szwy — Seams .......................................................................................................................... 395
Edycja siatki ...................................................................................................................................398
Strefa UV/Image Editor .........................................................................................................398
Edycja tekstury ............................................................................................................................... 412
Wrapping ........................................................................................................................................ 413
Podsumowanie .............................................................................................................................. 414
6
Blender. Kompendium
Rozdział 10. Materiały czasu rzeczywistego ....................................................417
Wprowadzenie ............................................................................................................................... 417
Ręczne malowanie wierzchołków ............................................................................................... 417
Ręczne malowanie tekstury ......................................................................................................... 421
Image Paint .............................................................................................................................. 421
Tryb Texture Paint ..................................................................................................................424
Rozdział 11. System Nodes ............................................................................ 427
Podstawowe informacje ................................................................................................................427
Budowa Node ................................................................................................................................429
Pasek narzędzi ................................................................................................................................432
Render Layers .................................................................................................................................434
Material Nodes .............................................................................................................................. 436
Input Nodes .............................................................................................................................437
Color Nodes ............................................................................................................................440
Vector Nodes ...........................................................................................................................443
Convertor Nodes ....................................................................................................................446
Output Nodes ..........................................................................................................................447
Composite Nodes .........................................................................................................................447
Input Nodes .............................................................................................................................449
Color Nodes ............................................................................................................................ 453
Vector Nodes ........................................................................................................................... 455
Filter Nodes ............................................................................................................................. 456
Convertor Nodes ....................................................................................................................458
Output Nodes ..........................................................................................................................460
Podsumowanie .............................................................................................................................. 461
Nodes ........................................................................................................................................470
Rozdział 12. Kamera i światło ....................................................................... 487
Wprowadzenie ...............................................................................................................................487
Kamera ............................................................................................................................................487
Światło .............................................................................................................................................490
Okno Preview ..........................................................................................................................492
Okno Lamp ..............................................................................................................................492
Okno Shadow and Spot .........................................................................................................494
Okno Texture and Input ........................................................................................................494
Okno Map To ..........................................................................................................................495
Rodzaje lamp .................................................................................................................................496
Lamp .........................................................................................................................................496
Area ...........................................................................................................................................498
Spot ........................................................................................................................................... 501
Sun ............................................................................................................................................. 505
Hemi ......................................................................................................................................... 506
Dodatkowe informacje .................................................................................................................507
Spis treści
7
Rozdział 13. Radiosity .................................................................................. 533
Podstawowe informacje ................................................................................................................ 533
Przygotowanie sceny ..................................................................................................................... 535
Radiosity buttons .......................................................................................................................... 536
Okno Radio Render ............................................................................................................... 537
Okno Radio Tool .................................................................................................................... 538
Okno Calculation ................................................................................................................... 541
Podsumowanie .............................................................................................................................. 543
Rozdział 14. Ustawienia świata ..................................................................... 545
Wprowadzenie ............................................................................................................................... 545
Okno Preview ................................................................................................................................. 546
Okno World ...................................................................................................................................547
Okno Mist/Stars/Physics .............................................................................................................548
Physics .......................................................................................................................................548
Mist ...........................................................................................................................................549
Stars ........................................................................................................................................... 551
Okno Ambient Occ ...................................................................................................................... 552
Okno Texture and Input .............................................................................................................. 556
Okno Map To ................................................................................................................................ 557
Mapy HDRI ................................................................................................................................... 559
Rozdział 15. Physics buttons ..........................................................................561
Wprowadzenie ............................................................................................................................... 561
Efekt Particles ................................................................................................................................ 562
Okno Particles ......................................................................................................................... 562
Okno Particle Motion ............................................................................................................570
Podsumowanie ........................................................................................................................ 576
Efekt Soft Body ..............................................................................................................................577
Okno Soft Body ......................................................................................................................578
Bake Settings ............................................................................................................................ 583
Podsumowanie ........................................................................................................................584
Fluid Simulation ........................................................................................................................... 585
Domain .................................................................................................................................... 586
Fluid .......................................................................................................................................... 593
Obstacle ....................................................................................................................................594
Inflow ........................................................................................................................................ 595
Outflow .................................................................................................................................... 596
Particle ...................................................................................................................................... 596
Podsumowanie ........................................................................................................................598
Pola (Fields) i bariery (Deflection) ..............................................................................................599
Pola ............................................................................................................................................599
Bariery .......................................................................................................................................602
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